Machinarium switch8/4/2023 ![]() ![]() While you would assume a world created entirely from metal would be cold and colourless, there is a certain beautiful to the world of Machinarium that comes through in the tiny details of this hand-drawn masterpiece. One is a subtle hint given to you in the form of a thought bubble provided when you click on the corresponding icon, and the other is a full on picture walkthrough for the room which is only opened in your hint book icon after you complete a short side-scrolling shooter type mini-game. If you do happen to get stuck, there are two hints systems you can use to help you along. The difficulty level of the puzzles tends to vary. While in his changed state, robot cannot move a regular pace so you must change him back if you need to move quickly for a puzzle. Some hot spots can only be reached when the robot uses his ability to grow either taller or shorter. Collected items can be used on hot spots or combined with other items in your inventory to complete tasks. You control the robot’s movements by clicking on hotspots on the screen, which allow you to perform a task like picking up an item or moving it. It’s up to you to put a stop to their criminal exploits. After you help your petite friend pull himself back together, you sneak back into the city past the robot police only to find that the criminals that ejected you have now placed a bomb on the highest tower in the city. The story begins when a nameless little robot is sent crashing into a trash heap in pieces, apparently ejected from his city for reasons unknown. Machinarium brings the player into a world devoid of human and animal life – a world completely inhabited by robot creatures that live in a rundown industrial mega city. Created by Amanita Design, a small game studio from the Czech Republic, Machinarium was the winner of the 12th annual Independent Games Festival’s Excellence in Visual Arts award, and it’s easy to see why. ![]() In a world where big budgets and development teams often steal the spotlight, it’s wonderful when an indie game created by a small team on a strict budget can make those blockbuster titles disappear into the background.
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